hi, I'm Balázs Kovács.
I'm a Visual Computing MSc. student from Hungary with an interest in renderer architecture and real-time computer graphics.
Stardust
Stardust is a Render Graph-based rendering engine built on top of the Vulkan API, written in C++.
Its features include a Graph Builder API and Node Editor UI, automatic resource usage optimization and a set of Nodes that implement commonly seen techniques (Deferred Shading, RT Ambient Occlusion, FXAA).
Additionally, the engine supports the modern Ray Tracing and Mesh Shading pipelines.
Vulkan
C++
GLSL
HLSL
ImGui
Nebula
A wrapper built on top of the Vulkan API, which serves as the base for the new version of Stardust
Vulkan
C++
katsu!
A Kotlin wrapper various routes of the osu! api, and a CLI app you can use to browse the api.
Kotlin
XIViewer
An Android app with which you can view characters from the critically acclaimed mmorpg Final Fantasy XIV.
Kotlin
Android